Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Monday, August 18, 2014

Space Hulk Terminators: Paint in Progress

Greetings once again InterWebs!!! It has been a little while since the last post but I am still here; still dealing with some serious medical issues. I have been able to get a little painting in when I can and I am currently working on the Space Hulk miniatures for a friend. I would like to share some paint in progress shots of what I have so far.


The group of Terminators so far:

 A few closer shots:


I really like this miniature, so dynamic!



Here is a look at the Librarian in blue:

I still have quite a bit of work to do on these but it is nice to paint something again after several months away from painting. Thanks for stopping by and taking a look. Take care!

Friday, September 6, 2013

Battle Report: Blood Angels versus Imperial Guard with a twist

Greetings once again InterWebs!!!! Last Monday saw a Holiday in the US, it was Labor Day, and Mordian 7th and I had the day off. We decided to celebrate with a little 1250 point battle in the morning. Instead of being a normal battle we both decided to play each other's list; so instead of my usual Transhuman Killing Machines I got to play with some normal guys with flashlights. It was actually a whole lot of fun! On to the pictures and some reporting........

My force for the day, a bunch of guardsmen, a Vanquisher, a Thudd Gun, and a couple of Sentinels:

Led by Ciaphas Cain Hero of the Imperium!
Mordian 7th had some rules he found which we both agreed represented Ciaphas Cain and his bodyguard Jurgen very well. It was a blast to use him and have him trying to save his own life during the game.

The board setup which was surprisingly not a city fight:




The guard went second and deployed hunkered down in the the defense line. The guard needed all the help they could get!


The Blood Angels setup, ready to sweep the Guard off the table. This is not a sight I am used to seeing as I am usually on the controlling side of the Blood Angels:


The Blood Angels went first and swept forwards rapidly. The Baal Predator unleashed on the Guard Command Squad in an effort to 'cut the head off the snake' but only managed to kill poor Lt Schilling:

Having first-hand experience with how devastating a Baal Predator can be I had to knock it out quickly. Oh looky, I have a Vanquisher:

At this point the Blood Angels are down 1 Baal Predator and the Guard 1 Lt Schilling, I would call that a very good trade off for the Guard. The second turn saw no reinforcements showing up and a lot of maneuvering by the armies and vain attempts by the Imperial Guard to blunt the Blood Angel Assault Squad's upcoming charge:

Turn 3 and the Blood Angel Stormraven Gunship shows up:


Turn 3 also saw the first (of many) Imperial Guard casualties. Here the Blood Angel Assault Squad (having lost its Melta gunner and was suffering from the 'Red Thirst') forgoes the Chimera troop transport to charge into a hapless squad of Imperial Guard. Oh the humanity! Flashlights (lasguns) do not work so well against power armor:

Yeppers, it went about how I figured it would:

The Blood Angels begin lining up for their next targets:

Turn 3 for the Imperial Guard did have a couple of highlights amongst all the screaming and dismemberment. First off Ciaphas Cain's personal driver Jurgen (who has robust driving style as a rule) decided to get the Hero of the Imperium away from the crazy (and thirsty) Blood Angels ripping apart the Guardsmen behind him. If you have ever read any of the Ciaphas Cain novels you will understand that this is perfectly normal for the Hero of the Imperium! Jurgen cleared the far defensive line with ease but I wanted an 'action' shot:

The other highlight for the Imperial Guard was again the Vanquisher which I had been taunting Mordian 7th with all morning, telling him "I will snap shot the Stormraven out of the air"! Well, I got darn close. 6 to hit, 14 total armor penetration, but only blew the Multi-Meltas  off of it:

The end of turn 3 with the Blood Angels pushing the advance on the Imperial Guard line (and the Guard's Objective):

Blood Angel Assault Troops loose in the backfield is a terrifying problem to have:

Turn 4 was the make it or break it turn it seemed. The second Blood Angel Assault Squad (with Librarian) finally got tired of the movie being shown in the Thunderhawk Transport and decided to show up to confront Ciaphas Cain the Hero of the Imperium. Unfortunately they did not stick their landing all that well:


The Stormraven Gunship (carrying a Sanguinary Priest and a Combat Squad of Assault Marines) felt it was time to get away from the Vanquisher and its brutally effective gunner. As it was zooming towards my table edge it unloaded its payload of Transhuman Killing Machines deep in my lines:

Turn 4 for the Imperial Guard showed a glimmer of hope against the onrushing Red tide of Blood Angel Assault Marines. First off, Jurgen decided to Tank Shock the Blood Angels in front of him forcing them out of Squad Coherence:

The final unit of the Imperial Guard show up (just in time!) to deal with the 6 new Blood Angel Assault Marines recently deployed from the departed Stormraven Gunship. Rough Riders......Charge!!!!!

The Rough Riders gutted a bunch of Assault Marines with their Power Lances, however I am not sure it was enough of them. The 2 nasty ones are still left standing, the Sanguinary Priest and the Sergeant with a Power Sword:

Turn 5 and it would be the final turn saw the Blood Angels trying to secure both objectives while denying the Imperial Guard any chance to secure them. The Blood Angel Librarian and his squad finally assaulted and blew up the Hero of the Imperium's Chimera:

Having butchered the rest of the Imperial Guard Command Squad last turn the one surviving member of the first Blood Angel Assault Squad to hit the lines decided he need to kill the Imperial Guard Squad holding the Objective which he did! Here you can see the Guard breaking a fleeing:

Turn 5 for the Imperial Guard held a lot of surprises! First off the Rough Riders (not shown) managed to slay the Sanguinary Priest and not all die to the Sergeant with his power sword. The fleeing Guard Squad regrouped just as the team of 3 Lascannons blew away the Blood Angel Assault Marine holding the Guard's Objective:

The now ride-less Ciaphas Cain Hero of the Imperium and his penal squad scurry into the woods and seize the Blood Angel Objective.

That is were the game ended with the Imperial Guard winning 3-0. I must say it I had a bunch of fun playing the Imperial Guard against my normal army (the Blood Angels) and I hope Mordian 7th enjoyed his time playing the Transhuman Killing Machines. Thanks for stopping by taking a look! Take care!

Saturday, July 6, 2013

Blood Angels versus Eldar---4th of July game

Greetings once again InterWebs!!!!! My good buddy Mordian 7th and I had our annual 4th of July game of 40k today (delayed due to some personal stuff going on yesterday) and it was quite fun indeed! We started off going to a local 'greasy-spoon' diner named the Village Coffee Shop for some breakfast!

2000 points don't go very far:

Baal Predator MkI pushing the Blood Angel advance up their right flank: 

Eldar setup (Dire Avengers, Farseer with Wraithblades, and something large lurking behind the building!):

Blood Angels defending their backfield: 

Dreaded Brightlance armed Waveserpent which put the punishment on the Land Raider:

The Eldar tried a wide flanking move which I ignored for the first few turns:

The Wraithknight finally makes an appearance: 

The Eldar jump all over the Blood Angels:

Baal MkI still kicking butt in the Eldar backfield! It wiped out the Dire Avengers Unit and 1/2 of the Farseer's unit of Wraithblades and only lost a single hull point the entire game!

Wraithknight thinks he can crush the Baal MkI (failed the charge distance) as a Baal Mk3 rolls along the rear of the Eldar Line having just outflanked and about to wipe out an Eldar Guardian Squad (and Brightlance platform):

My poor Land Raider was a target all day long and it barely survived the game with a single hull point left. Here the Terminators charge the Falcon and crush it in their fists which meant the Falcon's passengers all bailed out:

However it carried Fire Dragons! This could hurt!

And it did, I lost 2 Terminators and failed the morale check. Being so close to my deployment zone really hurt me as the 3 surviving terminators strolled off to grab a pint of blood to refresh themselves.

I decided to crush the Eldar flank attack with a combo of deep striking assault marines (against the Striking Scorpions) and the Librarian and Bodyguard against the Eldar Corsairs.

The Melee continues. The Striking Scorpions could be nasty if fielded in 10 man units but these were not, so it was just a matter of time before the Xenos were crushed:

The center of the Blood Angel line looks to be in danger as the Land Raider moves AWAY from the Fire Dragons and their fusion weapons! However the Tactical Squad in the ruins rushed over to deal with them.

The last Dire Avenger is gunned down by the hidden from view Baal MkI (which is still around!). The game was kill points not objective based so I needed to kill him.

The Tactical Squad lays the smack down on the Fire Dragons killing all but the Exarch: 

The BA Librarian has a psychic battle with an Eldar Warlock which the Warlock was unprepared for. One of my favorite spells goes off boiling the Xenos blood in their bodies killing 4 or 5 of them before the Assault Terminators storm in to mop up the remains:

The resulting massacre of the Eldar with the Warlock trying to flee for his life:

The Blood Angel jump squad look to mop up any remaining Fire Dragons after having dealt with the Striking Scorpions. The Priest in the unit was a life-saver!

The Scouts which had terrified the Wraithknight all game (wound on 4+ no matter toughness) are finally charged by the Wraithknight (who had finally given up on hurting the Baal MkI).

The game ends with the Eldar having a wounded Wriathknight, a Farseer, and a Waveserpent left.

Somehow the Blood Angel Land Raider survived all of the punishment that was thrown at it all game; never lost a weapon just got glanced (almost to death).

The flank is secured! 

All in all it was a fun game and good times spent with my best friend! I could see the Eldar having some definite possibilities. Having played the Eldar years and years ago it was nice to see them getting such a big update. There were several times during the game I thought I was 'on the ropes' and it would have taken a nudge to send me 'down for the count'. I hope that you have enjoyed looking at our little annual 4th of July game of Warhammer 40k. Thanks for stopping by and taking a look! Take care!